Консольная
#include <iostream>
#include <vector>
#include <conio.h>
#include <windows.h>
using namespace std;
bool gameOver;
const int width = 20, height = 20;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100], nTail;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir;
void Setup() {
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}
void Draw() {
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), {0,0}); // Фикс мерцания
for (int i = 0; i < width + 2; i++) cout << "#";
cout << endl;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0) cout << "#";
if (i == y && j == x) cout << "O"; // Голова
else if (i == fruitY && j == fruitX) cout << "@"; // Фрукт
else {
bool print = false;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
cout << "o"; // Хвост
print = true;
}
}
if (!print) cout << " ";
}
if (j == width - 1) cout << "#";
}
cout << endl;
}
for (int i = 0; i < width + 2; i++) cout << "#";
cout << endl << "Score: " << score << endl;
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a': if(dir != RIGHT) dir = LEFT; break;
case 'd': if(dir != LEFT) dir = RIGHT; break;
case 'w': if(dir != DOWN) dir = UP; break;
case 's': if(dir != UP) dir = DOWN; break;
case 'x': gameOver = true; break;
}
}
}
void Logic() {
int prevX = tailX[0], prevY = tailY[0], prev2X, prev2Y;
tailX[0] = x; tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i]; prev2Y = tailY[i];
tailX[i] = prevX; tailY[i] = prevY;
prevX = prev2X; prevY = prev2Y;
}
switch (dir) {
case LEFT: x--; break;
case RIGHT: x++; break;
case UP: y--; break;
case DOWN: y++; break;
default: break;
}
if (x >= width) x = 0; else if (x < 0) x = width - 1;
if (y >= height) y = 0; else if (y < 0) y = height - 1;
for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y) gameOver = true;
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
int main() {
Setup();
while (!gameOver) {
Draw();
Input();
Logic();
Sleep(50); // Скорость игры
}
return 0;
}
Скопировано: 6 раз(а)